/*
#ifndef _SCROLLING_BACKGROUND_H
#define _SCROLLING_BACKGROUND_H

#include "Background.h"

class SBackground : public Background
{
public:
	SBackground(std::shared_ptr<ContentManager> contentManager, const std::string& id, const float scrollSpeed);
	~SBackground(void);

	void update(const GameTime& gameTime);
	void draw(const std::shared_ptr<sf::RenderWindow> window);
	void initialize();

private:
	float _scrollSpeed;
	sf::Sprite _sSprite;
};

#endif // _SCROLLING_BACKGROUND_H

*/